Project Overview
For one of my Themed Entertainment Design classes at SCAD, we had to design a dark ride that leads to a retail space or restaurant. I worked in a group and our team wanted to design this attraction based off of H.P. Lovecraft’s short story, Call of Cthulhu. One of the constraints was that we had to use the exterior wall outline of an already existing building in Sochi Park. My group members were Nicolette Culver, Alex Szabo, Gianfranco Ricci, Mica Peleg, and Noah Samors, and together we created Rise of Cthulhu.
Stage: Blue Sky & Concept
Project Duration: 10 Weeks
My Role
I was the architect and one of the concept designers in this project. I conceptualized ideas for the attraction and designed the master plan and layout of both the attraction and retail space. I also set dressed the different areas of the queue line, design shelving, and display cases for the retail area.
My Deliverables
Drawings of the masterplan, pathway plan, and sectioned plan of the attraction and retail space
Drawings of the shelving and display cases, including their perspective drawings for the retail space
Unreal Engine 5 models of Entryway, Library, Living Room, Study, and Bedroom (I used assets from Quixel bridge and Epic Marketplace)
Software
Unreal Engine 5
ProCreate
Rhino3D
Adobe Illustrator
Design Process
Brainstorm
IP Selection
Main Story Idea
Mood Boards
Guest Experience
Queue Line, Dark Ride, Retail Concept Designs
Master Planning
Refining Concept Designs and Plans
Adding Details
Finalizing Designs