Project Overview
Epic Door is a project I did for a Game Art class that I took at SCAD. We had to design a door, choosing between magical, mechanical, or electric, and use it to create a cinematic or in-game cut scene in Unreal Engine 5’s sequencer. I chose to go the magical route and designed and animated a door that is a connection between two very different worlds - a magical, mystical forest into a futuristic, cyberpunk city.
Narrative: The cut scene begins with the character entering a magical forest and finding a stone door enclosed in branches. The presence of the character triggers the magical orbs hiding in the trees and are used as keys to open the door. The character enters the door and finds herself in an abandoned, futuristic city. Towards the end of the cut scene, there is an explosion and the credits roll. However, in the post-credit scene, another character emerges. She is the alternate version of the original character in this new reality.
Project Duration: 4 Weeks
My Role
I am the concept designer, modeler, animator, director, and cinematographer for this project. I conceptualized the idea of the door design, modeled it, and animated how it functions. I also thought about the two worlds that the door connects. I established an overall narrative that is consistent throughout the entire cut scene. I did the cinematography, keeping in mind how to best tell the story.
Deliverables
Process Book
Door 3D Model
Door Function and Animation
Cinematics
Set Dressing
Final Cut Scene Video
Software
Unreal Engine 5
Rhinoceros3D
Adobe Illustrator
Design Process
Brainstorm
Research
Visual Style & Mood Board
Initial Door Concept Designs
Door Design Modification
Door 3D Modeling
Door Function & Animation
Block Out
Cinematic Rough
Choosing Existing Assets
Set Dressing Both Worlds
Finalizing Cut Scene